Friday, 30 December 2011

Bordwell's Discussion of Experimental Film

After reading Bordwell's discussion of experimental film, I am more aware of the forms that can be found - such as abstract and associational.
Firstly, Bordwell discusses abstract form, a form that focuses more on the pictorial qualities of a film than the narrative, it is the highlighting of colour, shapes, sizes and movements that can be found in images.
'Ballet Mechanique' is one example that Bordwell discusses in depth with regard to abstract form, this provides a detailed look at segments of the film (supported by pictures) that illustrate the use of abstract form structure. Bordwell splits the film into segments - the first segment, he suggests, establishes that rhythm, shape, direction of movement and texture will be the focus of the film. This is based particular shots that he comments on, such as the rhythms that are present in the opening shot of a woman on a swing, the shape of the round hat, the direction of the movement of the shiny ball and the texture of the vertical bottles, amongst other examples.
Continuing in this fashion, Bordwell explains each segment of 'Ballet Mechanique's structure, meaning that by the end of the commentary, I can begin to understand the themes and variations approach to the piece.
He also discusses the associational form, images and sounds that are juxtaposed to create an association between them, even if they images are not obviously connected, the grouping of the images should create the association. He uses 'A Movie' which Bordwell splits into four segments compared to 'Ballet Mechanique's eight. Connor makes his film out of "found-footage" to show the destruction of civilisation, however, in the first segment, Connor makes use of the opening titles to destroy suspension in disbelief and remind the audience they are watching 'A Movie'. The second segment is full of this 'scavenged' footage as Bordwell labels it, which begins to establish a movement and directionality as the link between the footage before it changes to a more shock orientated editing style. Connor's music choice, editing style and movement in the frame are discussed as building a 'manic energy'.
Again, throughout the segments different associations are identified and Bordwell discusses repetition and variation within 'A Movie'. He suggests that the repetitions form motifs that can be indicative of an overall pattern throughout the film and these guide the audience's thoughts. He closes that simply juxtaposing imagery and sound can arouse an audience's emotion or influence their thoughts.
The discussion in this chapter has lead me to conclude that an experimental film can be organised with a specific set of rules in mind or improvised but that each film is an expression of the filmmaker.

Wednesday, 28 December 2011

Girl with the Dragon Tattoo


Initially, I wasn't too keen to go see this remake. I've read the books, I've seen the Swedish version and I didn't particularly think a remake would improve the quality of the film. In fact, I usually make a point of not seeing the remakes of foreign films for the sake of putting them into English (I still haven't seen Let the Right One In's English remake!).

However, I got talked into seeing it and I was pleasantly surprised by how closely the film stuck to the book and improved on the previous film. Stopping the cast from watching the Swedish film may have had something to do with the difference in acting style but the actual artistic vision of the film and the pacing was different too. Firstly, the pacing of the film, closely matched the book and so immediately it gained my respect. I remember the Swedish film felt a lot longer than it was or needed to be to convey the action but this film held my attention from the first and it never felt a chore to watch it, despite covering some difficult subject matter.

I particularly liked the sound design as Blomkvist was approaching Hedestad. The images were accompanied by a kind of tinkling sound, as if he was entering a new phase of being, something that would be like a fantasy and consume him perhaps. The sound was almost like chimes, and I definitely want to try to use this sort of sound in a future project.

The casting was spot on, Lisbeth Salander (Rooney Mara) was a more emotive Salander than in the Swedish film, meaning relationships were clearer whilst still maintaining the wild and slightly anti-social feel that keeps her character close to the book. Mikael Blomkvist (Daniel Craig) was a little wooden in comparison to Mara, yet I don't feel that it damaged the overall feel of the film. The interactions with the cat were just as I'd read them and I think it was at these points that his characterisation was strongest as you got more out of the performance.

Visually, the film was very dark and this seemed to enhance the mystery of the film. I specifically remember one section whilst Lisbeth is struggling with her guardian who is trying to chloroform her, where the camera is slowly tracking backwards, the door shuts and the sound becomes a muffled struggling, as if you are there. It then shows her struggling to breathe again but we return to the outside once more and the next time we're in the room with her, she is tied to the bed. This is a new way of approaching a scene with a blackout because instead of just following the conventional struggle then blackout then awakening, we are almost in the situation with Lisbeth and see how vulnerable she is by hearing how muffled the struggle is from the outside. It also allows time for the blackout without blacking out the screen and in this way is a far more innovative approach.

Overall, I think the film is more successful as a book adaptation and stylistically than the Swedish film. Although I went into the cinema thinking it was an unnecessary remake, I came out thinking that the improvement was so vast that it was definitely justified.


Tuesday, 20 December 2011

Hello Again



Hello Again - by Sam Nuttman is a short film that I find quite eerie. I love the sound and the voice is crisp so the attention is really focused to it. The shots are striking and the camera movement sets the whole piece off.
The above shot is powerful and is the most poignant part of the short film for me, I like how the scarves slowly build up on her journey and are revealed to her in this final shot. Overall, the cinematography helps build the tension through it's aesthetic and the monologue is delivered in an almost clinical way, which combined with the colour tones in the images creates a cold feel.
The only thing, which I think perhaps took away from the film, was the thunderclaps that can be heard accompanied by the lightning in the forest on her way back. I think removing those would have made the piece seem more eerie - it doesn't seem to fit because of how the sound is recorded. It sounds very much like a sound effect, which makes the viewer loose their suspension in disbelief, if only for a second.
However, the tone, pacing, dialogue and aesthetics all make for a very intriguing piece that I think is well rounded. If I take one thing from this, it will be that dialogue does not have to make any sense within the piece as if a narration. It can be something to incite questions from the viewer and to make them want to think about the film.

Friday, 16 December 2011

Feedback from the presentation

After presenting our project yesterday, I am quite pleased with the feedback we got. We recognised the faults that we had within the piece which the tutors picked up on and we got an interesting discussion in relation to the monotone internal dialogue from the group.

The piece was greeted with some laughter at the comical narration and I was pleased that our intent to create comic effect through the narrator was successful. We also wanted to create a build up of action and then a relief at the end when the window is opened and the cleaner smokes. The tutors commented that we'd made good use of building the atmosphere and then creating a relief which I was particularly pleased about.

Our panning worked out quite well but we think it was a little lost due to using speakers to present and not headphones - which would heighten the effect. Overall, I'm happy with the end result and I think our presentation went well.

Tuesday, 13 December 2011

Final Assembly

Here we've put together the tracks as they are in the final assembly, there are some changes to volume that can be seen here. The use of layering to put our piece together was invaluable, it helped to create the crescendo of activity that we had wanted to put in and also meant that the sounds we needed to create an office didn't all have to be merged into one recording, giving us more room to change aspects of the office scape, for example, having a phone come in a second sooner than we'd planned.

Volume Adjustment

Here we were adjusting the volume of the individual clips after our tutorial proved the levels became too loud with the layering of multiple clips. We've adjusted it manually so that the volume will rise and fall as it needs to in order to keep this sequence a busy build up but without being too loud. Another great use of manual volume adjustment is to accentuate one sound over another - which we did want to do with some clips, such as the crisp packet to give the sense of annoyance that comes with just one small action when you're working in an office, even as a cleaner but of course for different reasons.

Panning

These screen grabs are an example of the panning that we added to our piece, we included this on not only the clips where she would be walking past the noise and so it would go from her left to right ear, but also on the noises that she was making, such as sweeping from left to center and then right to center to give a sense of movement and action around the cleaner and bring her presence more into focus.

Typing Error

The above is a screen shot of making the typing error sound effect. We used layers to create the sound effect and just carefully lined up the error noise with each tap of the key. This took a little longer than we first suspected because of making sure the gaps were all consistent and that we had covered every keyboard tap. Once we were happy, we exported this so that it made it into one sound and is therefore easier to edit into place on the final assembly.

Monday, 12 December 2011

Editing

Since our rough cut tutorial, we've done some rerecording and have put together a fine cut of our piece. I'm quite happy with the outcome, I feel that we've acted on Esther's advice a lot and that it's turned out very well. The only thing that I'm a little uncertain about, even now, is the sound levels. As a result of them being way too high and peaking, we've adjusted them but I'm a little concerned we may have over-corrected and it may be too quiet now! It's probably just that I've been listening to it for so long I've lost the concept of volume but the meters are looking good so I think the piece will be fine.

Some screen grabs of editing will follow soon!

Thursday, 8 December 2011

Feedback from our Second Tutorial

Today we had our second tutorial with Esther and I was pleased with the feedback and direction she gave us. A positive that she noted was the panning in our piece, she said that this was good and that we needed to add more of this in the overall track. Unfortunately, the levels were a bit too loud when she was listening to the piece and I could see them peaking which I hadn't noticed during the rough edit so we'll need to fix that.

Something we all agreed on as a definite change was the voice of the cleaner. We were already unhappy with the recordings but Esther's input cemented the idea to rerecord in our plans. The voice was too much for the piece and I agree that maybe by rerecording we can get a lot more out of the overall work. For one thing, Hannah and I have decided to record the voice in a more monotonous tone to indicate an internal voice rather than the more emotive dialogue we'd gotten to begin with.

Esther suggested we should separate the cleaner and the workers more, that they were too integrated at present. I think that with more panning and sorting out our levels, once we've reintroduced the new voice recordings that this will be a lot clearer between where she is in relation to them. The panning to create the sense of her movement through the space should also help a lot in creating those boundaries.

Wednesday, 7 December 2011

Flying In Tokyo

Another song that I can't stop listening to and seems like I always have this on repeat at the moment is Flying In Tokyo by Magnetic Man. Using tonal sounds to begin the track and then strings accompaniment, manages to somehow evoke a sense of the oriental despite not really having any of the characteristic sounds one would associate with oriental music. It is also something that I like to imagine rain whilst listening to - the tone of the music just makes the image much more vivid. Sometimes I just like to observe passers by when I listen to it and for some reason, whenever I listen to this track, I seem to notice the little things that are in every day life we mostly overlook and to me they seem more beautiful than ever.

Sunday, 4 December 2011

Air Freshener

Recording some sounds that you expect to make an obvious sound of what they are and then wondering what the sound is when you're listening back to it!
That happened with a recording of air freshener being sprayed, it's so difficult to tell what it is, we probably won't get to use it in our final piece but it's an interesting sound to add to my sound library.

Friday, 2 December 2011

Islands

Islands by The XX

This song builds from an instrumental, to one voice, to the other and finally to two joint voices. I find that, even though it's quite upbeat, the nature of the voices make the track quite relaxing. The melody of the joint voices is so aurally pleasing that I find myself listening to this track repeatedly, as if I can't get it out of my head.

Wednesday, 30 November 2011

Gymnopédie No 1

Recently, I've been revisiting my love of classics and one that struck me when I reheard it was Gymnopédie No 1 by Erik Satie. I think what I like most about it, is how peaceful it makes the listener. Immediately, any bad feelings are immobilized, everything becomes lighter just from the first few notes. This is perfect relaxation music for me; it encompasses everything that I love about the flowing and fluctuating rhythms of music and it seems to make everything else in the world feel distant. The feeling that I get most when I listen to this is an uplifting of spirit and a general happiness.

Monday, 28 November 2011

Typing Error

One of our ideas for the office space was to have an error occurring to a worker whilst they are typing, so that you hear the typing halt at the sound of the error and then the sound of repeated and progressively angrier button presses to try to get rid of the error, making it appear more often! Here is the edited sound effect that we want to use. It is a little quiet at the moment, so we will use a compressor to boost the volume.

Sunday, 27 November 2011

Timeline


Here is a very rough timeline for the idea. After recording some sounds, we have some ideas of what to include but I think this will probably change when we put everything together!

Saturday, 26 November 2011

We need to talk about Kevin

I recently saw 'We need to talk about Kevin'(2011) directed by Lynne Ramsey. The film was interesting and quite psychologically involved in that you are viewing one characters psychology through the turn of events that occurred. I enjoyed the cinematography and felt that the casting was spot on, especially the parts of Kevin (Ezra Miller) and Tilda Swinton (Eva Khatchadourian).

One thing that struck me and resonated even as I was sat at home that evening, was the sound design. One particular repeated effect of sprinklers that was present in parts of the film then linked in with the ending so that it foretold the events that were to be revealed to the audience. This is even more interesting because the events that are revealed at the end of the film actually happen to the character before we even join her at the beginning, therefore, the sprinkler sounds can actually be attributed to her own beliefs and links of those events to the ones we discover at the end, as if she has actually included them in her recollections of her past and actually made a connection in her mind. This signifies that she is searching for a cause of the big event and those are the ones she has picked out as points in time that could possibly have contributed in her opinion.

There was also an interesting sound link where the sounds from the next shot are woven in with the actions of the current shot so that you know that action should not create those sounds but because it then links with the next scene it's preempting what's to come and almost makes sense to be used with that object.

The style of the film really allows for a psychological exploration and journey through a characters mind and justifications for just one event. The reveal at the end of the film is justified because it allows you to feel the psychology of the character, trying to make connections, trying to make sense of why this has happened and not fully understanding or being able to accept what has actually happened until the very end of the film when you discover almost as she does.

I would really like to include some of these sound techniques in future projects, as I feel linked with an image, it can create connections within the text and give room for extra thought, even after the film has ended.

Thursday, 24 November 2011

Feedback from our Tutorial

One point that has stuck with me from the tutorial with Esther today, was to use the internal commentary of a cleaner. Our original idea had included an office workers occasional comments but I can see how the use of a cleaner could create an interesting dynamic to the piece, a different viewpoint and therefore the piece could have a completely different outcome. It's a small change but significant in that the entire shape of the work will be different and include different points. Hannah has worked as a cleaner and I've worked in an office, so between us, I think we can imagine some scenarios that can be commented upon throughout the piece.

Also, this aspect changes some of the sound effects the piece will incorporate, such as the use of hoovering, sweeping and spraying. Not only do the sound effects become more varied but the environment can be changed now due to not having the restrictions of an office worker - the cleaner will visit many more places in a day than a worker and so this can work for us in terms of different atmospheres and scenarios.

Wednesday, 23 November 2011

Outline for Idea

We also discussed an outline for our idea to present to Esther tomorrow. I'm quite happy with it although there isn't a clear sequence at the moment, just some ideas that aren't particularly in sequence:

Outline for Idea - “Office Space”


Our idea is to show our spaces progression through time, from starting midmorning in an office setting through to the evening when the office becomes a cleaning ground and finally the buzz of machines left on overnight, with a light switch being turned off to signify the end of the track.


So far, we have thought of varying stages through the day where an office’s sounds may fluctuate such as, tea break, smoking breaks, lunchtimes and then when the day would be busier such as peak call times just after lunch. We also think the atmos track can be made of two layers, the sounds of the machines - typing, whirring and the sounds of workers talking - on phones and to each other.


To introduce the piece, there will be a solitary phone ringing and then we want to use a female voice that announces “Good morning, you’re through to (name) at (company name)” then fade up the atmos around her. She will be the main voice throughout the piece to situate the viewer at points in time, such as cigarette breaks and asking if anyone wants tea followed by a kettle boiling. Although she will be the main voice, we would like to include snatches of conversations, i.e two office workers talking about another worker etc.


We want to try using the hydrophone to capture some interesting sounds of “tea” being poured into a cup. Also, following our workshop on Monday, we want to use the cover to try capturing ‘below the surface’ noises such as machines whirring.


Other noises we will include will be close up sounds of typing, photocopying and phones ringing. Also, we could have the sound of refilling paper in a printer, accompanied by beeping noises it makes due to a malfunction which introduces room for our main voice to say “Stupid thing” and start rattling the drawers/banging on machine. We could also use fax noises, like the sounds of incoming fax.


We’d like to introduce the boredom of the space too, by using sounds of a clock ticking and then a pen tapping on paper in the anticipation of lunch which would be made clear by the voice declaring lunch time after the ticking of the clock. At which point we were thinking to fade out the voices to indicate them leaving for lunch and then just having a silent point in the piece. This would signify the intensity of the office environment and then the break from the stresses of the busy day that occurs there, we want this to make the audience feel the relief of the room, as if it gets a break too.


Could also have a window opening and the noises from outside coming through, such as traffic noises, which later could be closed when a worker complains of cold? Giving a sense of temperature to the piece.


During a break where some of the office leave - such as cigarette break, the quieter environment of the few office workers left can be punctuated with close up sounds of a crisp packet being opened and then the crunching of eating them.


The end of the day will be signified by goodbye’s and then the whirring in between cleaners arriving, then spraying sounds of cleaning solution being spray, then hoovering and finally emptying bins before the ending light switch. Might include the finality of relief from a worker signified by a lighter being used and then a deep breath inhaling and exhaling.


Schedule

Just met with Hannah and finished a Schedule for the production:

Schedule




Week 17 - Planning


23/11/11

Meeting to discuss initial ideas.

Book equipment following meeting

Draw up mindmaps and schedule.


24/11/11 - 28/11/11

Source office specific sound tracks - i.e films that incorporate office sound sequences, sound tracks about offices etc.

Review at least 1 sequence


Week 18 - recording sounds


28/11/11

- Get equipment out


29/11/11 - 01/12/11

Record and log sounds


Week 19 - editing track - rough edit/final edit


5/12/11 - 7/12/11

- Rough editing


Week 20 - Contingency time and Presentation


12/12/11 - 14/12/11

Contingency editing time

Plan presentation


15/12/11

Present

Techniques

Walk thru Autumn Leaves by Piotr Zebrowski is a short clip that has a rhythmic quality.

This sound has inspired me to use the close up microphone technique. It's simple yet creates a much crisper sound and is helpful in defining the sense of space that the piece will need.

Monday, 21 November 2011

Cafe Noise

So, I sat in a Starbucks with a pad of paper and a pen to take down some notes on the sorts of sounds that are heard.
The general atmosphere is a buzz of conversation from all around the cafe, punctuated by the sounds of the coffee machine letting out steam or pouring a coffee. Next you can hear the till being opened and closed, the clink of money being set down on a counter and the rustle of food being bought. The scraping of chairs as people begin to leave or sit down can be heard if you listen for it.
However, when you get those obvious sounds out of the way, the noises begin to become quite repetitive, there isn't really enough variety to get you through three interesting minutes of soundscape so this germ of an idea is being left behind.

Sunday, 20 November 2011

Jarman's Garden - Produced by Sherre Delys

The start of the track immediately creates the sense of pebbles underfoot and the close up recordings of wind chimes immediately creates the sense of a relaxed atmosphere. The introduction of the voice is not harsh, as the voice itself seems mellow and relaxed and begins to build up a picture of the location in our mind. The piece is building a space within the listeners imagination by using textile noises - noises that create a sense of feeling such as the pebbles crunching underfoot.
The voice is not the focus of the piece, this is clear by the fact that it isn't present throughout and is fragmented, sometimes not clear or easily understood. When listening, there isn't much of an accent creating a character or any insight in the words he's saying into his own personality or experience of the place - merely a description of the place as it's seen.
The build up of layers and voice through the beginning of the piece creates the garden as if we are walking through it. I feel that the piece uses multiple layers to it's advantage to get the listener to become aware of the surroundings. I feel it's not as immersive as 'Ol-Olool-O' because the voice is a constant reminder that we are not there but imagining the place as it is being viewed.
As well as the natural sounds of the pebbles falling, noises of clanging and walking over pebbles - there is a simplistic tonal layer which fades into the piece every so often. I get the feeling that the piece is impressionistic of the place and therefore uses these tones to enhance the relaxed feeling that is present.
Then ending part of the track is the most characteristic of the relaxed atmosphere - with the occasional bird call but mainly the sounds of the waves crashing onto the beach and the padding of walking through the sand. The tinkling of bells from the garden reappear in this section which reminds us of the garden not far from this peaceful beach. There is a recurring low tone under the sounds of the wave which gives the tone of the place - a monotone atmosphere.
I like the track because of the varying techniques used to make the listener picture the garden and then the surrounding coastal area in the ending section.

"Ol-olool-O"

Chris Watson's "Ol-olool-O" from the album "Weather Report" was a very dimensional track. I feel it's a very immersive track utilising close recordings and atmos tracks to make you feel as if you are there as it progresses and the exotic sounds create the rainforest atmosphere. There are sounds that pass by the listener - cattle are driven along, the sounds of cattle bells and the foreign languages being spoken by the drivers as they pass by behind the cattle instil the feeling of the movement. It's a nice moment that disrupts the previous peace that had been built up with forest sounds where the listener feels comfortably solitary, this disruption carries the piece forward and makes the listener more aware of an active environment.

There's a nice transition to a close up recording of flies as if they are buzzing round the listener, which again reintroduces the immersive techniques of the sound artist. Finally an aeroplane in the distance gives a sense of a far off civilisation from what we've been experiencing.

To create the rainforest, an atmos track was used which incorporated cricket sounds but there are many other sounds that create a sense of the exotic such as the first noise of an ox. The final piece has many layers of sound that are introduced and faded as we progress, including those of the flies and cattle.

I liked this piece because I felt completely immersed in the space created by the exotic sounds and could imagine the cattle walking by as I heard the noises. The voices of the cattle drivers created an interesting dynamic by introducing other humans but still maintaining a distance from them as a listener. I pictured them as I listened but I didn't get a sense of character because they were talking amongst themselves and in a language I don't understand; I felt this worked as it made you feel that you are there watching them. The piece is successful in creating a dimensional world in the audience's mind by using dynamic recordings and layering to place the listener in it's space.

Friday, 18 November 2011

Sense of Space

The new assignment is to convey a sense of space through a 3 minute track. When I read the brief, I couldn’t wait to get started! Far from finding the task daunting, despite having little experience with creating sound tracks and recording sounds, I find myself quite enthusiastic and have a few initial ideas in mind already. To further this, I plan to spend some time this weekend sitting in some of these spaces to try to get a sense of the place and what sounds there are, which ambient noises and atmos tracks I could use and whether there are any intermittent sounds that could be used to effect.


I quite like the idea of exploring the space in a cafe using sounds such as clinking of cups, the coffee machine, the chattering buzz of talk as an atmos track and the occasional sound of the till being opened.

Another interesting space could be a central area or busy road but graduating from early morning where there are fewer sounds to a crescendo of activity - namely the workers commuting to work. This could involve an increasing noise of trams, different car engines, a car horn, hearing the footsteps of hurrying workers as they rush to get to work juxtaposed with the beginning which could be the cleaning carts that go around the city, the rustle of leaves on the ground, a tin can being blown across the street.


Finally, I thought of an office space. The clacking of keyboards, the drone of workers answering phones, a ringing noise, the sound of notes being written and noises of photocopying. Again this could build up from an early morning scenario with the sounds of a hoover to indicate the cleaners, a blind being drawn and then the first workers arriving - the click of the kettle from tea being made. The whirring of the machines and fans could also be used throughout the piece to indicate periods of still.

Tuesday, 8 November 2011

Final Edit

Today was our final edit and despite the fact that the piece is still not 3 minutes, I'm happy with the 2:28 mins we have got because I feel that it doesn't feel that it's extended and the pace is still there. The narrative is clearer and has a bit more added to it thanks to the suggestion of footage usage by Esther in our feedback, as we feel that it worked and some other footage that we reviewed and decided could be used after all. I'm confident that on Thursday we can present the final product and the audience will be able to understand our objectives to express the journey of the pebble. I feel that the ending is open to the viewers interpretation as you are left to wonder is the end shot the same pebble, a new pebble or a new leg of the pebbles journey and if it is, how did it get there? Despite the difficulties with footage and planning, I think the project has developed as we've gone along and is presentable. However, I have learnt a fair few points about what to film and how much to film. This first project has also given me experience with the XM2 and Final Cut Pro; I'd never used either before and so it's been quite a learning curve but I feel more confident in finding my way around final cut pro and the XM2 because of this!

Thursday, 3 November 2011

Feedback

After our feedback session with Esther, I am feeling very positive that the film can be increased in length whilst still retaining it's overall narrative and objective. There were some good points about what worked and what didn't that watching it back in a final project revealed to us and Esther was able to make suggestions about adding in another section of footage we didn't think was usable in a different area so that it might work. We will definitely be trying this in our next edit next Tuesday. Aside from this, she was able to comment on the narrative of the piece so I feel successful in communicating that this is a pebbles journey and the different things that happen to it to move it around the location. She made a great point about a possible shot incorporating the farmers walls that the pebble could have chipped off from, that had we thought of it in advance, I think would have enhanced our film, however, the absence of this type of shot only serves as a reminder of my previous thought to make sure to film extra shots than you originally think of that may help to improve a narrative.

Tuesday, 1 November 2011

Editing

We're finally in the edit stage and I'm very excited to see how everything turns out.
After today's session however, my fear that we hadn't captured enough footage has turned out to be true - we can only just put together about 2 minutes of the 3 minute film. I'm a bit concerned that we've used practically all of the usable material and it's still not even close. If anything, I will take this forward into my next project so that I will have a wide selection of shots to choose from and enough to make the film the correct time. Another good point is that although we have different shot styles, we perhaps needed to use a more varied approach in specific scenes; for example, we have a long shot of the pebble on a road and in the edit we could have done with a close up too, which we hadn't thought of during the filming process. In future projects, I will definitely get more shot types of the same scene than I think I'll need in edit because not only does it help when trying to create pace in a piece of work, you never know what works and what doesn't until you try it and it's better to get more than you need than to be stuck with too little for a final project. Having said this, I am positive that the narrative is clear and our aim of portraying a stone's journey through Edale is communicated in the rough cut we will show to Esther on Thursday. Hopefully with some feedback we can expand the time of the final project to show in our presentation.

Friday, 28 October 2011

Edale Shoot






Here are some pictures of production during our shoot on location in Edale. The still at the very top was taken for publicity shots and then below are progress during the shoot and using plastic bags as rain covers to protect equipment! Finally, there is one of the nice spots that we found to film in and there were some development of ideas to incorporate these so the storyboard wasn't really kept to at all. We decided to do a montage of feet kicking the pebble instead of just the one walker for example and we added more "steps" of the pebble's journey, like cars rolling over it. The day was good but some weather conditions prevented some of our shot ideas such as the POV into the sky but due to rain it would make it difficult to shoot without damaging the equipment so we abandoned these ideas. In hindsight, I would have preferred to get more footage because I don't think that we will have enough - we filmed a lot but thinking back over the day quite a lot of the time was used doing retakes. In my next project, I will bear this in mind as mainly, we just stuck to the 10 mins of footage for 1 min of edited product - however, this doesn't really incorporate retakes.

Thursday, 27 October 2011

Shot List for Edale so far

I've created a shot list for the Edale shoot but I don't think there's enough on there to get us up to three minutes. This is the first comprehensive shot list I've created, as before I've always just done one as an addition to storyboarding, but this time I've done it in the hopes of increasing my ideas for the final storyboard. I used the first storyboard I made as a starting point for this shot list with a few extra ideas added and am now in the process of drawing up a final storyboard which I'll add on here hopefully Wednesday. I'm glad I used this method when planning this short as it gives me a sense of what I want to include and where in the sequencing I want things to go. I've never used scene and act before to order shots and this is helpful in this document for creating segments of action.


SHOT LIST



SHOT NUMBER

SCENE

ACT

LOCATION

TYPE AND DESCRIPTION OF SHOT

1

1

1

Edale

Estab. l/s, pan across landscape.

2

1

1

Edale

C/u gravel path - pebble not in focus

3

1

1

Edale

c/u gravel path - rack focus to pebble

4

1

1

Edale

M/s of path as walker walks through

5

1

1

Edale

c/u Pebble rolling away

6

1

2

Edale

POV shot - sky - boot comes into view toward screen

7

1

2

Edale

c/u of walkers shoes as walks along

8

2

1

Edale

POV shot - new surroundings

9

2

1

Edale

c/u hand coming towards pebble from POV

10

2

1

Edale

mid-c/u of hand throwing pebble

11

3

1

Edale

l/s of new surroundings

12

3

1

Edale

midshot of pebble’s landing

13

3

1

Edale

c/u of shoe where pebble landed

14

3

2

Edale

pov shot - boot towards screen, away from then toward screen as if walking

15

3

2

Edale

Midshot of style, legs walk in and climb over

16

3

2

Edale

c/U pebble falling off shoe

17

3

3

Edale

midshot pebble rolling down hill

18

3

3

Edale

c/u of pebble coming to rest

19

4

1

Edale

mid shot of surroundings

20

4

1

Edale

pov hand coming towards pebble

21

4

2

Edale

mid-c/u of hand palm up with pebble on palm

22

4

2

Edale

ECU of pebble, fingers close round it.



Shot List for Edale so far

I've created a shot list for the Edale shoot but I don't think there's enough on there to get us up to three minutes. This is the first comprehensive shot list I've created, as before I've always just done one as an addition to storyboarding, but this time I've done it in the hopes of increasing my ideas for the final storyboard. I used the first storyboard I made as a starting point for this shot list with a few extra ideas added and am now in the process of drawing up a final storyboard which I'll add on here hopefully Wednesday. I'm glad I used this method when planning this short as it gives me a sense of what I want to include and where in the sequencing I want things to go. I've never used scene and act before to order shots and this is helpful in this document for creating


SHOT LIST



SHOT NUMBER

SCENE

ACT

LOCATION

TYPE AND DESCRIPTION OF SHOT

1

1

1

Edale

Estab. l/s, pan across landscape.

2

1

1

Edale

C/u gravel path - pebble not in focus

3

1

1

Edale

c/u gravel path - rack focus to pebble

4

1

1

Edale

M/s of path as walker walks through

5

1

1

Edale

c/u Pebble rolling away

6

1

2

Edale

POV shot - sky - boot comes into view toward screen

7

1

2

Edale

c/u of walkers shoes as walks along

8

2

1

Edale

POV shot - new surroundings

9

2

1

Edale

c/u hand coming towards pebble from POV

10

2

1

Edale

mid-c/u of hand throwing pebble

11

3

1

Edale

l/s of new surroundings

12

3

1

Edale

midshot of pebble’s landing

13

3

1

Edale

c/u of shoe where pebble landed

14

3

2

Edale

pov shot - boot towards screen, away from then toward screen as if walking

15

3

2

Edale

Midshot of style, legs walk in and climb over

16

3

2

Edale

c/U pebble falling off shoe

17

3

3

Edale

midshot pebble rolling down hill

18

3

3

Edale

c/u of pebble coming to rest

19

4

1

Edale

mid shot of surroundings

20

4

1

Edale

pov hand coming towards pebble

21

4

2

Edale

mid-c/u of hand palm up with pebble on palm

22

4

2

Edale

ECU of pebble, fingers close round it.